Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jun 26, 2007, 09:37 AM // 09:37   #1
Desert Nomad
 
[M]agna_[C]arta's Avatar
 
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
Advertisement

Disable Ads
Default [M]agna_[C]arta's Concept Classes(Merged)

Introduction:
-Hi^^!, This Thread is for me to prevent Spaming new Infos about my CCs^^!.. All the new stuff about my CCs will be posted here^^!..
And please support my Buying Commission Thread^^.

Note:
-Hi Please post your Opinions for the To Come Sections so I may preven some CC sabatoging^^.

CC Listing:



The Artificer
"The Runesmith"
Quote:
A Group of Rebellions have been organized to fight against Emperor ?'s Tyranny. These Rebels study in Artifacy and Mystiscm. By using Artifacy with Mystiscm they can Augment magic to Signet, Glyphs, Runes and Gems. They can Convert anything to Creatures, from Health to Energy. And they use Gems to maintain Spells trapping Spells in the Gems for Maintenance or Disabling Spells.
  • Role, Support(Buff, H/E. Heal, Convert)/Disable(De-Buff, Steal, Convert)
  • Class, Caster
  • Religion, Lyssa
  • Armory, Caster Armor, Focus
  • Weaponry, Staff, Wand(Range)
  • Feature, Gems(Link Spells), Augments/Chants
  • To Come, Weapon Spells, Armor Spells and Offensive Ward Spells




The Chemist(Cm)
"The Bio Mage"
Quote:
The Chemist is a Potion and Medicine Master. They would use their Potions to Manipulate a Creature's Growth, Sense, Abilites also Body. But they can't Manipulate Divine and Spiritual Beings and Elements. They can use this to make the Creature vunrable to Fire, Make Armor or skin Fragile and Brittle or Fasten Creatures Regeneration Speed. They also have some Bombs which may be usefull in battle. That's why they are renwoned for their title as "Bio-Mages(Biological Magicians)" able to manipulate a Creature Body Structure, Growth and Acitivty.
  • Role, Disable(De-Buff, Transmute)/Support(Buff, Transmute)
  • Class, Caster
  • Religion, Melandru
  • Armory, Light Armor
  • Weaponry, Arbaleter(Range)
  • Feature, Potions, Transmutation, Homonculi(To be Replaced)
  • To Come, Syrenges, Bombs, Ingredients(Preperation), New Homonculi(Replace)




The Minstrel(Ms)
"The Singing Wonder"
Quote:
The Minstrel is a musician who can bring great chaos to their foes. They may also cause great joy to their allies and boost them up as if they just started the battle. It has been already a tradition in Midgard to have a Minstrel in their troops to fight wars. They have been called the "Singing Wonder" for they have no magic at all but can cause something stronger than magic.
  • Role, Support(Buff)/Disable(De-Buff)
  • Class, Fighter
  • Religion, Lyssa
  • Armory, Light Armor
  • Weaponry, Musical Instrument(Half-Range)
  • Feature, Dances, Songs and Plays




The Scholar(Sc)
"The Military Tactician"
Quote:
The Scholar is one of the major roles a party needs. These Military Tacticians often served as High-Ranking Officials in Wars. Cause they have Uncanny Degree of Intelligence they can Strategize, Manipulate and Dominate their Enemies. The Scholar specializes in Summoning Forts, for Terrain Manipulations and Strategies. Puppets to Assisst Allies or take down Foes. Having them, They can change the Tide of the Battle within seconds.
  • Role, Support(Terrain, Summon)/Damage(AoE, Summon)
  • Class, Caster
  • Religion, Balthazar/Kormir
  • Armory, Caster Armor, Focus
  • Weaponry, Staff, Wand(Range)
  • Feature, Puppets, Forts, Upgrades and Flags(Item Spells)




The Templar(Tm)
"The Martyr Crusader"
Quote:
The Templar is a Group of people who are in a Crusade against a Coming Beast. They weild no weapon, They wield Bracers, Shields and Focus Items and Cloack themselves with Robes and Heavy Armor. They would use their own Soul to save everyone especially their comrades. The Templar uses Shields, Bracers and Foci to Negate, Redirect, Reduce, Weaken, Scatter Damage and more. They even use Scriptures to summon Holy Forces to Protect Allies and Banish Evil.
  • Role, Support(Tank, Bond, Buff)/Disable(De-Buff)
  • Class, Fighter
  • Religion, Dwayna/Bathazar
  • Armory, Heavy Armor, Shield/Focus
  • Weaponry, Bracer
  • Feature, Scripture(Mantra/Seals), Bracer Spells


Please Comment my Work^^.

Last edited by [M]agna_[C]arta; May 08, 2008 at 07:18 AM // 07:18..
[M]agna_[C]arta is offline   Reply With Quote
Old Jun 26, 2007, 01:28 PM // 13:28   #2
Wilds Pathfinder
 
Darkhell153's Avatar
 
Join Date: Feb 2007
Location: right behind you
Guild: Highlander Honor Guard [HHnr]
Profession: R/
Default

Psion's aren't psychic assasins those are mindblades, for better description of a psion plz look at the mesmer as they are a ripoff of the psion xD

no Guns In Gw!!!!!

Alchemist: I'm writing up another concept for it later

(all the holy classes in this listing) I bet you ate all your vegetables as a kid didn't you? xD xD xD

(for no particular reason)
<>< <>< <>< <>< <>< <>< <>< <>< <>< <>< Fishies!!!!!
Darkhell153 is offline   Reply With Quote
Old Jun 27, 2007, 08:21 AM // 08:21   #3
Desert Nomad
 
[M]agna_[C]arta's Avatar
 
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
Default

No Guns in GW but in GW2, yes^^!!

Psions wuld be a special class, able to deal Armor-Ignoring Attacks and Damage Ignoring Defenses.
And their would more, I don't like to spoil it^^!
Just think of a Mesmer with Daggers and Illusionary Weaponry + Feigned Nutrality with a little more edge^^!
And now to think for a Healer Class so it would be complete!

The Cabalist, Judge and Templar says Yes^^!, but the Emissary is Ignoring me XP!

I am thinking of renaming my Sealer as Warlock^^! and I'll changed thir lore into a Mage who possess Divine Powers(Dark and Holy).
[M]agna_[C]arta is offline   Reply With Quote
Old Jun 27, 2007, 10:14 AM // 10:14   #4
Desert Nomad
 
[M]agna_[C]arta's Avatar
 
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
Default

New Infos Implemented^^!..
[M]agna_[C]arta is offline   Reply With Quote
Old Jun 27, 2007, 01:47 PM // 13:47   #5
Wilds Pathfinder
 
Darkhell153's Avatar
 
Join Date: Feb 2007
Location: right behind you
Guild: Highlander Honor Guard [HHnr]
Profession: R/
Default

alright fine xD

(I love doing this )
<>< <>< <>< <>< <>< <>< <>< <>< Fishies!!!!
Darkhell153 is offline   Reply With Quote
Old Jun 28, 2007, 09:59 AM // 09:59   #6
Desert Nomad
 
[M]agna_[C]arta's Avatar
 
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
Default

Made the Final Weapon for the Psion and Cleric Implemented^^!
Please click the "Katar" to understand what is it
[M]agna_[C]arta is offline   Reply With Quote
Old Jun 28, 2007, 10:15 AM // 10:15   #7
Jungle Guide
 
System_Crush's Avatar
 
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
Default

Quote:
Cleric(C)
"The Miracle Prophet"
Dwayna
Healer(Pre/Auto-Heal)
Nuetral-Good
Staff and Wand/Focus(Range)
I'll tell you what I told the last cherlic CC;

The thing I loved about D&D clerics is they are devout worshipers to a single god from whom they get their power.

I loved it because I get to chose which god it was, giving the cleric complete freedom to be good neutral or evil depending on the god.

It offers vercitality, now the god choosing would be kind of hard to put into GW, but you could have an good attribute(heals) a neutral attribute(long team buffs) and an evil attribute(Doom & Berserk and other nasty hexes)

I'm not saying you have too, just a suggestion.

(\_/)
(o.O)
(> <) Bunny!!!!
This is bunny, copy bunny into your signature to help him on his way to world domination.

Last edited by System_Crush; Jun 28, 2007 at 10:20 AM // 10:20..
System_Crush is offline   Reply With Quote
Old Jun 30, 2007, 05:12 AM // 05:12   #8
Desert Nomad
 
[M]agna_[C]arta's Avatar
 
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
Default

Any Ideas how would they work?

Okay, what I envision is a Cleric Casting Healing Enchantments, and Using Long Team Buffs(What s a Long Team Buff?) and Making Havoc using a Special Skill called Armeageddon,(Armeageddon causes Doom to all Enemies in the Battlefield),(Doom caues Insta death after 1-10 seconds)^^!

And just to say that the Katars Special Ability is to be Unblockable^^!
Think Overpwered Not^^!
Wanna know why^^?
You gotta wait^^!

Wanna know hwats the Difference with a Doll and a Puppet Secret!
Wanna know what?
you gotta wait!

Wanna know the differece with a Ranger and a Musketter Secret^^!
Wanna know the Difference with a Gun and a Bow Secret^^!

Last edited by [M]agna_[C]arta; Jun 30, 2007 at 05:17 AM // 05:17..
[M]agna_[C]arta is offline   Reply With Quote
Old Jun 30, 2007, 08:52 PM // 20:52   #9
Jungle Guide
 
System_Crush's Avatar
 
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
Default

Quote:
What s a Long Team Buff?
Paragons have shouts witch are basically team buffs; you affect most of your allies with 1 skill.
But all shouts have "next time each ally 'casts a spell that ally gain X energy' " only working 1 time then ending.

A long team buff would maintain a (weaker) effect for like 20-60 seconds and recharge same or quicker than that so a cleric could keep his team buffed all the time.
To be balanced they should probably be removable, perhaps only removable from cleric and when removed from the cleric auto removed from whole team.

A good example is a proc:
Something that just activates every so often offering a nice bonus, but won't buff your team into being super spikers or whate4 all the time because you can't really control it that much.

Enchantment for 40 seconds, while you are affected by this enchantment whenever another ally in range is struck by a critical hit that allies attacks deal 5 extra holy damage for 3...6(7) seconds.

enchantment for 80 seconds, while you are affected by this enchantment allies within range are adjacent to a foe that is healed they steal 4...10(12) health from that foe.

enchantment for 20 seconds, whenever an ally withing a range hits more than one target with a spell it recharges 15% faster, and another 5...8(9)% for each foe additional foe hit.

The buffs don't time out after 1 use but don't offer their bonus like all the time either, the bonus is offered to players for using their skills well or is given to players who are suffering from something a foe is doing.
A single bonus activated once doesn't do that much, but because you are supposed to keep these buffs running indefinably they offer a far greater value over time.

Quote:
Armeageddon,(Armeageddon causes Doom to all Enemies in the Battlefield),(Doom caues Insta death after 1-10 seconds)
I get it, you're kidding, but even then I've been doomed plenty of times and the countdown is only one number every 3-5 seconds or something, I'm pretty sure it takes longer than 10 seconds, cleared 2 rooms of comet/netesite thingy before doom on me fired.
System_Crush is offline   Reply With Quote
Old Jul 01, 2007, 04:29 AM // 04:29   #10
Desert Nomad
 
[M]agna_[C]arta's Avatar
 
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
Default

Schedule of Release of Upcoming CCs
-The Schedule may be Posponed or would come earlier as expected. I had a hard time before with my Minstrel, Sage, Scout and Templar so I am trying to avoid Problems^^.

Timeline
+8:00 GMT

Pupeteer - July.6, Friday

Cleric - July.7, Saturday

Musketeer - July.8, Sunday

Psion - July.13, Friday
[M]agna_[C]arta is offline   Reply With Quote
Old Jul 06, 2007, 10:09 AM // 10:09   #11
Desert Nomad
 
[M]agna_[C]arta's Avatar
 
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
Default

2nd Batch Implemented^^!..

Last edited by [M]agna_[C]arta; Jul 06, 2007 at 02:10 PM // 14:10..
[M]agna_[C]arta is offline   Reply With Quote
Old Jul 07, 2007, 11:28 PM // 23:28   #12
Desert Nomad
 
[M]agna_[C]arta's Avatar
 
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
Default

New Pics for Weaver, Warlock, Minstrel and Scout^^!..
[M]agna_[C]arta is offline   Reply With Quote
Old Jul 08, 2007, 08:29 AM // 08:29   #13
Desert Nomad
 
[M]agna_[C]arta's Avatar
 
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
Default

1st Batch Addes to List^^!..

(\_/)
(o.O)
(> <) DoMiNaTe!!!!!

Last edited by [M]agna_[C]arta; Jul 08, 2007 at 12:26 PM // 12:26..
[M]agna_[C]arta is offline   Reply With Quote
Old Jul 08, 2007, 12:29 PM // 12:29   #14
Desert Nomad
 
[M]agna_[C]arta's Avatar
 
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
Default

Schedule of Release of Upcoming CCs:
-The Schedule may be Posponed or would come earlier as expected. I had a hard time before with my Minstrel, Sage, Scout and Templar so I am trying to avoid Problems^^.

Timeline:
+8:00 GMT

Vanguard/Shaman - July.14, Saturday

Mechanist/Rouge - July.15, Sunday
[M]agna_[C]arta is offline   Reply With Quote
Old Jul 12, 2007, 09:53 AM // 09:53   #15
Desert Nomad
 
[M]agna_[C]arta's Avatar
 
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
Default

Titles of Puppeteer and Psion changed^^!..
[M]agna_[C]arta is offline   Reply With Quote
Old Jul 12, 2007, 01:03 PM // 13:03   #16
Wilds Pathfinder
 
Darkhell153's Avatar
 
Join Date: Feb 2007
Location: right behind you
Guild: Highlander Honor Guard [HHnr]
Profession: R/
Default

Stolen your psion and created my own :P
Darkhell153 is offline   Reply With Quote
Old Jul 13, 2007, 07:33 AM // 07:33   #17
Desert Nomad
 
[M]agna_[C]arta's Avatar
 
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
Default

If you stole why do I still have it?
=p
[M]agna_[C]arta is offline   Reply With Quote
Old Jul 13, 2007, 11:02 AM // 11:02   #18
Frost Gate Guardian
 
Join Date: Feb 2007
Location: Washington, USA
Guild: Doesn't matter anymore.
Default

Alchemists sound good.
Templars/Paladins are basically W/Mos...
Nothing that involves any special technologies... GUNS = NO
...Off topic... I think we're allied in game...
xaleo21 is offline   Reply With Quote
Old Jul 13, 2007, 11:42 AM // 11:42   #19
Desert Nomad
 
[M]agna_[C]arta's Avatar
 
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
Default

Their are no Paladins in my CC = p.
But their isa Templar, and what differiciates my Templar with the W/Mo they act as Bonders not guys with sword and healing buffs^^.

Guns aren't Special Technology = p.
And odd people complain more about the Musketeers than Mechanist.
[M]agna_[C]arta is offline   Reply With Quote
Old Jul 15, 2007, 03:38 AM // 03:38   #20
Desert Nomad
 
[M]agna_[C]arta's Avatar
 
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
Default

Next Weeks Plans:
-Replace The Alchemist 4th Attribute and Replace Concept Model.
-Change The Sage into a Signet-Using Summoner
-Add Concept Models for Vanguard, Mechanist
-Explain What a Core is, Mechanist
-Implement Mark System, Mediator

Last edited by [M]agna_[C]arta; Jul 15, 2007 at 07:36 AM // 07:36..
[M]agna_[C]arta is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:58 PM // 18:58.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("